Why Cyberpunk 2077 Became the Biggest Gaming Crisis in History

by batnalizer

Although the game development process seems enjoyable from the outside, it is not at all pleasant when we look closely. Pressure from companies, long working hours, impossible deadlines, and many other problems can drag the game’s development process into chaos. In this content, Cyberpunk 2077, the most anticipated game of recent times, has become a crisis. We look closely with the explanations of the employees and managers.

The most anticipated and spoken game of 2020 Cyberpunk 2077was hit with the errors it contained and especially with its bad console performance. From CD PROJEKT RED, the producer of the game, the response was quick and the Cyberpunk 2077 team apologized to the players with a video. With this video, the updates Cyberpunk 2077 will receive in the coming days and the roadmap of the game were shared with us.

One of the founding partners of CD PROJEKT RED, who appeared in front of the camera Marcin Iwinski, He took all the blame individually and asked the players not to blame their team. Losing 79% of the current player base on Steam What caused Cyberpunk 2077 to turn out to be so flawed and poorly performing? If you’re ready, let’s take a closer look with the statements of Marcin Iwinski and the CDPR staff.

While Marcin Iwinski, founder of CD PROJEKT RED, top name of the Cyberpunk project, wants reputation, his employees say different things:

The release of Cyberpunk 2077 has been one of the most eventful times in the game world in recent times. Due to the game’s poor performance on consoles, Sony is out of PlayStation Store. Cyberpunk 2077 removed; Microsoft, on the other hand, had to add warnings to their Xbox copies. Marcin Iwinski, on the other hand, appeared in front of the camera more than once to apologize to the actors, critics and investors in order to protect the company’s reputation and shared new road maps. After this announcement, CDPR shares, which have lost 30% since the release of the game, started to appreciate by 6% again.

However, anonymous interviews with nearly 20 game developers working on the Cyberpunk 2077 project show that the development process of the game is contrary to what is claimed. that poor planning and technical deficiencies were ignored revealed. On top of all this, the long working hours, the company spending money on advertising rather than the game itself, and the near impossible delivery datederailed the development process.

CD PROJEKT RED will dedicate much of 2021 to fixing Cyberpunk 2077:

cyberpunk 2077 patches

As you can imagine, 2021 is not going as CDPR employees imagine. Employees who want to relax after a successful game release period await an even more challenging year. According to Marcin Iwinski’s statements, the company quit all other projects, including The Witcher, and declined itself over the next months. How to solve the problems of Cyberpunk 2077 and will dedicate its reputation to saving. The first major update on the new roadmap will arrive towards the end of February.

In this case, the expansion of the Cyberpunk 2077 universe and the release of new big DLCs seems to take quite a while. Although CDPR to get the hearts of gamers a free DLC This is expected to be a small supplementary package, though. Although CDPR is one of the largest companies in Poland, it is a studio that produces fewer games than its Electronic Arts, Ubisoft and similar competitors in the game world. Therefore, the current state of Cyberpunk 2077 has caused severe injuries to the company.

What is CD PROJEKT RED doing now economically?

cyberpunk 2077 physical copy

Cyberpunk 2077 managed to sell 13 million copies in the first 10 days of its release, although the game was withdrawn by Sony and refunds were made to players. Sold at an average of $ 60 each 13 million copies This profit seems to be spent on the correction of the game, even though it makes the company a little profit.

What went wrong during the Cyberpunk 2077 development process? The optimization problem was underestimated, according to Iwinski:

cyberpunk 2077 optimization problem

In his statements, Marcin Iwinski makes points about why Cyberpunk 2077 performs so badly on older generation consoles. According to Iwinski, the company underestimated the optimization problem that has given them a challenge from the very beginning of the development process. However, according to Iwinski, in the tests of the game before its release, this was the case on older generation consoles. major errors were not observed.

But Cyberpunk 2077’s developers are just the opposite claims. According to CDPR employees, there were already quite big errors in the tests before the release of the game, but unfortunately the employees were asked to fix these errors. enough time did not have. At the same time, the company was pressuring the developers to release the game. Hence many errors had to be left uncorrected.

Another problem underestimated: Technical glitches

cyberpunk 2077 bugs

Cyberpunk 2077has shown itself as an ambitious game since its first announcement. But ambition is not always enough, unfortunately. The development process of the game like Cyberpunk 2077, which is huge and trying to do many things together, was something that CD PROJEKT RED was not used to at all. Although CDPR has made a game like The Witcher 3, the basic gameplay of Cyberpunk 2077; It required more advanced technologies and a new game engine created entirely from scratch.

Cyberpunk 2077 from the simplest, FPS instead of TPS it was going to be a game. For this reason, the team could not use Witcher’s game engine. Therefore CDPR is hiring more developers and before dhave to invest in technologies they do not have experience remained. Trying to develop the new game engine with the game has severely undermined the development process of Cyberpunk 2077.

cyberpunk 2077

Although the developer team recommended that the game engine be built first and then the game developed, the managers who wanted the game to be released as soon as possible did not consider this recommendation. Therefore, it will emerge during the development process technical problems sort of underestimated. In fact, when Adrian Jakubiak, one of the well-established sound designers of the company, expressed this problem, a name from the executive team; “While developing the game, we somehow solve problems on the roadHe concretely avoided this proposal by saying ”.

The development process of Cyberpunk 2077 started in 2016, 4 years after it was announced:

cyberpunk 2077 first trailer

Although Cyberpunk 2077 was announced in 2012, the development process of the game did not begin until 2016. In other words, it is only 4 years for the developer team to make such a huge and ambitious game completely ready. a short time had. In addition, as we have mentioned before, the new game engine developed at the same time as the game was one of the biggest problems that caused inefficient use of this time. In addition to all this, CDPR did not only start the development process of the game in 2016, but according to those familiar with the project, CDPR was a big “hit for Cyberpunk 2077 in 2016.”reset” threw.

Adam Badowski, who headed the studio in 2016, took over the Cyberpunk 2077 project, and many important elements of the game, including the basic gameplay perspective, were replaced by Adam Badowski. Although the employees objected, it was what Badowski said in the end, and some of the top developers who worked in the company for a long time left the company at the end of this process. After the game is decided to be done as FPS new game engine also started to be developed during this period.

The Cyberpunk 2077 gameplay video shown at E3 2018 was completely fake:

CD PROJEKT RED’s more that you spend money on advertising we said. One of the biggest examples of this is the Cyberpunk 2077 gameplay video published at the E3 fair in 2018. This gameplay video, according to CDPR staff it was completely fake and months and money that could have been spent on developing the real game had been spent on this fake video instead. Although Iwinski says that extra working hours are not mandatory at the company, according to interviews with employees, the developer team was forced to work shifts of up to 13-14 hours a day at that time.

Adrian Jakubiak, who worked on the project at the time, 13 hours a day He says that he works and because of these difficult shift hours, many of his friends’ families have dispersed and have been forced to quit. Adrian Jakubiak also states that he had to leave the company after getting married. In addition, developers were forced and under pressure for a date they knew they wouldn’t grow. This is another major factor that negatively affects the development process.

CD PROJEKT RED was not able to effectively manage the long development process and hundreds of extra employees:

cd projekt red cyberpunk 2077

The expected news came at the E3 fair in 2019 and Cyberpunk 2077 was postponed to 16 April 2020. But the employees still knew that an extra year would not be enough. Employees who cannot even find time to scratch their heads at the earliest in 2022 predicted that he would come out. At this point, CDPR has decided to remove some of the gameplay features they promised players and reduce some parts of Night City. But these decisions were not enough for the proper development of the game.

CDPR was working with a team of 240 people in the development process of The Witcher 3. In Cyberpunk 2077, this team’s the number of employees was over 500. But CDPR, which was not used to managing so many employees, could not manage so many employees from a single center, and the game’s development process became a complete chaos.

Cyberpunk 2077 was actually too complex to run even on 7-year-old consoles:

cyberpunk 2077 ps4

Although Cyberpunk 2077 was postponed twice more at the end of 2019 and March 2020, the company told employees that the game would not be postponed any longer and that the game should be released at the end of 2020 with the next generation consoles. Maybe if the coronavirus outbreak did not break out, employees could have achieved this, albeit difficult. But with the coronavirus outbreak, those who worked had to complete the game from home. In this process, the game to work on 7-year old consoles too complicated realizing that it is happening, engineers carried this problem to management. But the company executives who showed the success they achieved with The Witcher 3 said,If The Witcher 3 works on these consoles, then Cyberpunk 2077 will also work.They passed the subject by saying ”.

The main purpose of the company to ignore this issue was that they wanted to catch the new generation consoles. According to employees, the company has to produce a game that works well or badly on old consoles, and after a few months, free pass He wanted to give. That’s why Cyberpunk 2077’s optimization problem on older consoles became the victim of another advertising campaign.

He may have said goodbye to PlayStation Store completely:

cyberpunk 2077 playstation store

By October 2020, CDPR executives announced that the game was fully ready and will go to press. However, during this period, many errors were detected again and the programmers, who were already tired, continued to debug for 3 weeks, day and night. However, this study was not enough, because Cyberpunk 2077 had bugs and missing parts that would take months to fix.

When the game was released on December 10, the developers were right. Cyberpunk 2077 was not ready, many missing sections and errors had. As a result, the game was rightly hit by the players and the critic. According to the developers working on Cyberpunk 2077, many bugs and graphical problems can be fixed with patches. But whether the game will be added to PlayStation Store again not certain.


Cyberpunk 2077’s First Third-Person Camera Mode Released [Nasıl İndirilir?]

Cyberpunk 2077’s current goal is to win back its fans. We have seen that No Man’s Sky, Destiny, and many more games started off quite badly and gained great praise later on. The same can happen for Cyberpunk 2077. But for Cyberpunk 2077, which is expected for many years with such great expectations, it seems that things will not be easy in the upcoming period.

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